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thoughts, advice and experience as a budding entrepreneur. a repository for the programs and hacks in day to day encounter, being on the cutting edge new technology & media...

Fooh … Past few days I was in a big soup, beating deadlines. Finally everything is set n sent. After I finished those projects, as usual I was somehow pulled back to my long drawn interests in coding a game AI, programming a game engine. Jus a few days back while surfing I caught hold of a few engines which can be worked upon. Its always better to work n improve an existing piece of software than reinventing the wheel. Still, sometimes I do stick to the idea of coding one from scratch. Anyway I found Irrlicht, a 3D engine which is really good one to start with. It is opensource n comes with no cost, not even if u commericially use it. Best of all, it is cross platform the code doesn’t break when switch os. Impressive is all I can say to describe that.

It can come up miraculous if integrated with any available Physics engine like ODE , Physx, Tokamak or Newton. I plan to build on Newton’s Physics Engine.

Ogre, Object Oriented Graphics Rendering Engine is another 3D engine cruising n competing with Irrlicht. I tried both. Compared to Irrlicht, Ogre is a bit bulky but has lot other features which Irrlicht has still to build on.

A good match of any of these 3D engine and Physics Engine will work out as a good game engine for starters. I ll test in all of them before going any further, as of right now am not sure of what is going to be my pick, what am sure of is that, its gonna be fun whatever it is.

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