For days n months i have been pondering over n over for what kinda a fps game should we build. By now what we are sure of is .. that we will use OpenGl library. Well, usually, in most of fps games you kill enemy soldiers (Hidden and Dangerous, Swat), aliens (Alien vs predator), robots, giants(Dino 3D), or the zombies(Wolfenstein 3D). You either play single or as a team, a team against computer or a team against a team. The underlying motto remains the same - killing violently. Also games like "Grand Theft Auto" which relates to winning by crime than winning over crime, where armed carjacking, prostitution, assasination n realistic violence become a subject of criticism from parents, n many organisations.
Am usually asked why all this hand wringing to win over, by shooting your way out .Isnt it a waste of time ??? Well i cant explain why … If you are gamer n you have tasted it, you know it why. Tis addictive, I had been a slave to it for a while n gaming was the thing which pulled into computers, n computing and these days i do play games to refresh n restock my energy. It helps a lot to get me started.
One of the games which appeals me the most is "Hidden and Dangerous." Its a fine match of a team play to get the heck out of an enemy but only through a well devised strategy. Hidden and Dangerous is based on LS3D engine. Lately, i also tried Sniper Elite, taking time out of my busy schedule for recreation, n i dont regret it at all. It has Great Graphics. A few weeks ago i peeped in FarCry, another soldier based game, Stunning graphics it had, but the platform it demanded was extreme. Also it took around 4Gb of space. Too much isnt it. Though i was tempted to play it but i didnt want to jerk out my laptop's hardware n somehow managed to escape it.
When it comes to Strategy based games, Commandos is the best one i have played. If you have to win u gotta get everything right, be it strategy plan, timing, precision. In games like Swat (awarded tactical game award) gamers arent competing to kill enemy army but trying to save each n every person's life. You get a better score when u handcuff a terrorist than when you compromise him. Yep, all critics say - key element is to understand that every life is equally important. Thats what Swat follows.
A couple of months ago i saw a game from some japanese gaming company, where they used horror n emotions to push the limits of gaming. Where even a heart-throb counts. Intresting isnt it.Hehehe … a heart-throb counts everywhere, be it life, love or games. Well Thats gaming is all bout - Interesting encounters. In a game we never know where we gonna land up, the uncertainty plays an ace factor winning over all tensions we have to get us engrossed n ready for work.
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